Date: October 15th 2007

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Game Update 3 - Phase 1 Details
Friday, 12 October 2007 - 19:43 EDT
Weekly Hot Topics - 10/12/07
Thursday, 11 October 2007 - 22:29 EDT
Class Creation Gudies and Attribute Charts Updated
Wednesday, 10 October 2007 - 16:19 EDT
CIS Guide #3
Tuesday, 9 October 2007 - 22:02 EDT
Better Reason to Pick a Race?
Tuesday, 9 October 2007 - 18:12 EDT
Monster Project: Giawyn Beheil
Monday, 8 October 2007 - 23:09 EDT
Vanguard Quest Database
Monday, 8 October 2007 - 19:52 EDT
LFG No Longer Defaulting to "On"
Monday, 8 October 2007 - 19:23 EDT
Newsletter: (Knee) Jerk
Sunday, 7 October 2007 - 23:47 EDT
Armor Project: Mystic's Armor - Kojan Style
Sunday, 7 October 2007 - 22:15 EDT
Swamp Armor Guide: Overview
Sunday, 7 October 2007 - 17:26 EDT
InfoMap Advanced Available at Ten Ton Hammer
Sunday, 7 October 2007 - 15:02 EDT
Ask a Dev!
Friday, 5 October 2007 - 9:22 EDT

 

I've Got LORE!

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In case you missed it last week, Ten Ton Hammer published or revised 13 articles about Vanguard. I'm gonna go out on a limb here and say no other site came close to 13 articles last week. Hell, you're lucky if you got one out of them. So, if you're not stopping by our site every weekday to see new content, you should be. No one else is bringing you as much Vanguard content as we are.

Self-promotion aside, I'm talking about lore today. I'll get right to that after I present a picture of the Vanguard Content Scoreboard.



Okay: lore. See, back in my fond days of Sony Online Entertainment's EverQuest Online Adventures,  one of the popular sayings went, "I don't need [insert whatever here]. I've got LORE!" The origin of the saying is legendary among hardcore EQOA fans.

See, this player who was very new (and no, it's not me) received an item as a quest reward marked as LORE. The LORE tag is EQOA's way of identifying unique items, which meant a player could not own more than one of that item.

Now this new player, who was playing a tank (I forget which), got a group and headed out to a camp of red mobs. After the first few pulls of the healer having to work overtime to keep the tank healed, the healer suggested, "You should consider equipping a shield to lower the damage you take from these mobs."

The tank assured the healer, "I don't need a shield. I've got LORE!" Much conversation followed, and the healer had a great opportunity to be a mentor to a new player. But that didn't stop the healer from coming to the forums to tell us all about it!

And so it came to pass that people competed for the most ludicrous way of using the phrase. On raids, a tank might shout, "I don't need a MH. I've got LORE!" So it went.

What does all of that have to do with Vanguard? Well, I am telling you right here and now that Game Update #3 is about to become as famous as the "I've got LORE!" saying for us die hard Vanguard fans.

Why am I so jazzed? Just look at the freaking preview of GU#3! Extra content in Ksaravi Gulch, Guildhall trophies, a SPAM FILTER (!!1!!SHIFT), and one other little thing in Phase 1. The other  little thing? Why, optimization of course.

I am ecstatic to hear phrases like "over a dozen high-profile client crash fixes" and "fixed a major memory leak." Now, look, I understand that SOE's continuous optimization fixes haven't made all of our problems disappear yet. I'm trying not to overreact here, but  I am very optimistic about this. I personally have not had many CTD problems since SOE took the reigns, but the persistence and prevalence of the problem has been the major factor that has made me hesitant to recommend my favorite MMOG to other players.

In the wake of other upcoming MMOGs being canceled or delayed, GU#3 could be the turning point for Vanguard. SOE could very well get it running smoothly enough to start the "relaunch" promised soon. I can't wait for GU#3! It will be the patch of LORE. I Told You So.

Comments? Thoughts? Criticisms? Share them here.


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