Date: October 7th 2007

Vanguard News - Ten Ton Hammer
HomeNewsTopicsFeaturesGallery


Ask a Dev!
Friday, 5 October 2007 - 9:22 EDT
Weekly Hot Topics - 10/05/07
Friday, 5 October 2007 - 4:05 EDT
Game Update #3 News
Thursday, 4 October 2007 - 22:40 EDT
Continental Flavor
Wednesday, 3 October 2007 - 19:39 EDT
Interview: Avarem on Ancient Port Warehouse
Wednesday, 3 October 2007 - 15:29 EDT
CIS Guide #2
Wednesday, 3 October 2007 - 0:38 EDT
Adventuring Stats Guide Updated
Tuesday, 2 October 2007 - 19:08 EDT
Silas "Cylus" Morse Leaves Vanguard
Tuesday, 2 October 2007 - 9:10 EDT
Upcoming Content Pass: Community Feedback
Tuesday, 2 October 2007 - 8:58 EDT
Necromancer: 21-30 Progression Guide
Tuesday, 2 October 2007 - 4:37 EDT
Disciple Spells List Updated
Monday, 1 October 2007 - 20:01 EDT
Armor Project: Steel Chain and Leather Armor
Monday, 1 October 2007 - 1:07 EDT
Drox UI Updated
Sunday, 30 September 2007 - 17:03 EDT

 

(Knee) Jerk!

Reading this online? You could get it in your inbox! Subscribe here.

Doesn't it seem like everybody just shouts at each other nowadays?

I think it is because conflict is drama, drama is entertaining, and entertainment is marketable.

Finding consensus and common ground is dull! Nobody wants to watch a civilized discussion that acknowledges ambiguity and complexity. We want to see fireworks!

We want the sense of solidarity and identity that comes from having our interests narrowed and exploited by like-minded zealots!

Talk show hosts. Political candidates, news programs, special interest groups...They all become successful by reducing debates to the level of shouted rage. Nothing gets solved, but we're all entertained.
-Calvin to Hobbes (Watterson, 1996)

For a young child, Calvin is really on to something there.


Our society has conditioned us so that our knee-jerk response is to be a jerk! When we play Vanguard, we expect every group that rolls into our area to try to steal a mob or a resource. We're conditioned to look for the drama.

I mean, which story gets you more attention and sympathy in /gu?
A. "This group just came into my dungeon and stole the mob I've been camping for 3 hours."
B. "This group just came into my dungeon looking for the same mob I've been camping for 3 hours. We talked about it and decided to team up to kill it. They helped me, and now I am going to stay here with them and help them."

Dalmarus has started a conversation over in our forums. He wants to know if etiquette on contested mobs is a thing of the past. Check Saoraid's response for a glimpse of the golden days of 5-7 years ago. Illusive says it still happens on Seradon. What about your experiences? Feel free to join the conversation. You can bet Darmus will feature this thread in the Weekly Hot Topics later this week.

Speaking of this week, I have an idea. Remember the craze of niceness that swept the nation for a month or so after Pay It Forward hit the theaters? Let's try to recreate that this week in Vanguard. Just one week is all I am asking. Let's ask questions first. "Are you harvesting here?" "Are you waiting on mob x?" Let's eschew drama for just one week and see if our playing experience are any less stressful.

Try it for one week. If you don't like the results, you can always go back to a "survival of the fittest" mentality. I Told You So.

References
Watterson, Bill. It's A Magical World. Kansas City: Universal Press Syndicate, 1996.

Comments? Thoughts? Criticisms? Share them here.


HOT NEW CONTENT

Interview

UI Updates

Poll

Quest Guides

Class Content

Armor & Monster Projects

Weekly Forum Roundup
Last Week's Newsletter



 
© Copyright 2000-2007 - Ten Ton Hammer, All rights reserved.

<< Previous: Vanguard Message: Non Sequiturs

| Archive Index |

Next: Vanguard Message: I've Got LORE! >>

(archive rss , atom )

this list's archives:


Vanguard news and announcements list

Subscribe to Vanguard:

|