Date: September 16th 2007

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Raids Revealed in Another VG Review!
Friday, 14 September 2007 - 16:17 EDT
Weekly Hot Topics - 9/13/07
Thursday, 13 September 2007 - 4:32 EDT
Help Vanguard Developer Fix Those Grouping Bugs!
Thursday, 13 September 2007 - 3:37 EDT
Hatrin
Thursday, 13 September 2007 - 0:16 EDT
Official Vanguard Forums Maintenance
Wednesday, 12 September 2007 - 20:41 EDT
VGNecro Interviews Avair
Wednesday, 12 September 2007 - 18:20 EDT
Unbilled Accounts From Hurricane Katrina Drive to Resume Billing
Wednesday, 12 September 2007 - 16:31 EDT
Server Patch Downtime: Wednesday, Sept. 12 5:00 AM PDT
Wednesday, 12 September 2007 - 12:55 EDT
Interview With Vanguard Game Designer, Silas "Cylus" Morse
Wednesday, 12 September 2007 - 12:48 EDT
How Would You Rate Vanguard: Another View
Wednesday, 12 September 2007 - 1:06 EDT
Fetid Healer's Armor
Tuesday, 11 September 2007 - 22:57 EDT
Pantheon Guide #14
Tuesday, 11 September 2007 - 19:47 EDT
How Would You Rate Vanguard?
Monday, 10 September 2007 - 21:12 EDT

 

Chain Reaction

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Last week, I issued my personal review for Vanguard and asked the community to contribute to the overall site review.  I think a lot of people were shocked that I gave Vanguard only 2/5 hammers. Between that and my blaming an overly competitive MMOG community on first person shooter (FPS) fans, I stirred up some hornets' nests last week. As Jaye Wizziefingers (author of Journeys with Jaye) notes, "I don't understand the timing of this."

Timing

My timing for talking about Halo and the influence of FPS players on MMOGs last week is obvious: the launch of Halo 3 is just around the corner. The timing of the Vanguard review...well, I had multiple motives. I could summarize quickly by just saying I wanted to start a chain reaction, but I'll give several reasons anyway.

He could have just said "chain reaction," but nooo, he likes to see himself type.

Reason #1: It Really Was Time

When Vanguard first launched, Shayalyn and I agreed not to review it for three very good reasons. First, we don't think it's fair to review any MMOG just a couple of weeks after it's on the shelf. Second, the stability was so poor that we wanted to give Sigil time to fix it. We felt sorry for them because they ran out of development capital and had to launch earlier than expected. Finally, we were busy pumping out content and trying to support a database that eventually failed because Sigil allowed one site to reverse engineer their beta client while telling the rest of us we could not. In the end, that site ended up with a nice database and ours died.

Just when a review came to mind again (late March or early April), we had caught wind of the SOE buyout of Vanguard. Ten Ton Hammer was and remains excited about the Sony Online Entertainment ownership of this game, and we felt confident SOE would make some positive changes from the moment we heard the rumor. We again decided to delay the review in order to give SOE a chance to fix the problems that would bring out the most negative aspects of our review.

After several weeks of SOE control, we got word that Game Update #2 would be a huge update for performance issues. This, Shay and I decided, was worth waiting on before our review. Before I knew it, Shay was gone from the Vanguard Ten Ton Hammer site, GU#2 was live, and there STILL was no review of the game. It was finally time to get it done.

Reason #2: Polling the Masses

As the guilty feeling of not having reviewed Vanguard after several months lingered in my head, it attached itself to another "should" that was surfacing: polls. Off and on, we have tried to poll the community, our readers--the people who make it worth all the work we put into the site--to find out how it feels about hot topics.

In my observations, Vanguard communities on the web were dying out. Some of it was because of the official forums eating all the posts. Some of it was because site admins lost interest in the game. But a lot it, or so I felt, was because the player base had dwindled and the subscribers were losing interest in the game.

My observations let me know that the timing was right for a review combined with a poll. Though I like Vanguard and it is the only MMOG I play right now, I knew my review would be of the "would not recommend" variety. It was my hope that the die hards who have stuck with the game for so long could offer some good counters to my negativity. I knew that many people were going to be checking in on the game again with news of the server merges. I wanted to be honest about the game (which is why I reviewed PvP and Raid Content, two things that I could care less about), but I also hoped that some of the people who really enjoy the game could say the magic phrases to bring in new players.

And all of that might bring in new readers for all of the content we bust our butts to write for this site. It was a gamble, but I was willing to try.

Reason #3: I Feel the Cold Metal of the Hook

Remember how I said above the communities devoted to Vanguard had been shrinking? Ours is no different. Last report I heard, more people are coming to Ten Ton Hammer to read about EverQuest 2 than Vanguard. In fact, I think some of the Vanguard players have jumped back to EQ2.

With our traffic numbers plummeting so steeply, I can't imagine it makes sense for the Ten Ton network to continue to pay me to spearhead a game that the readers don't care about. I started to feel the cold metal of the hook they might use to pull me off of this site and onto a new one for some upcoming game.

Now, don't fear. I don't know anything. And I feel confident in saying that our Vanguard coverage is not stopping any time soon. But when I try to look at the financial pictures that I know my bosses must attend to, it just doesn't make much sense to pay three people (Ralsu, Machail, & Dalmarus) to work on a site that isn't being read very much. Of the three, I'd be the first to be reassigned.

Feeling my time short, I wanted to get out that Vanguard review while I still could. Honestly, with the amount of work I have put into the site, I felt I deserved it. Shay, Zinn, and Smoothbrain, and I worked more than overtime around launch to put out the essential content and try to fill up the database. And by turning the final review into a poll, I was trying to give Zinn and Smoothbrain their chances to review as well.

The Results?

Well, our informal poll closed with 90 votes. Over 50% of you feel Vanguard is a 4/5 game. The full composite review will be posted tomorrow, incorporating comments and scores from those who took the time to review the same categories that we Community Managers did. Regardless of the final score, I'll continue to play Vanguard for as long as I can find the time to do so. I Told You So.

Comments? Thoughts? Criticisms? Share them here.


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