Date: September 10th 2007

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Tharkis the Malignant
Thursday, 6 September 2007 - 22:48 EDT
Vanguard Guild Hall Upkeep Costs
Thursday, 6 September 2007 - 3:24 EDT
Kojan Style Sentry's Armor
Wednesday, 5 September 2007 - 19:46 EDT
Server Downtime Sept 5
Wednesday, 5 September 2007 - 3:26 EDT
Pantheon Guide #12
Wednesday, 5 September 2007 - 3:02 EDT
Kojan Style Protector's Armor
Wednesday, 5 September 2007 - 0:37 EDT
Vanguard Interview With Ryan Elam
Tuesday, 4 September 2007 - 21:03 EDT
Weekly Hot Topics - 9/04/07
Tuesday, 4 September 2007 - 3:24 EDT
Giving BoP Items to Non-grouped Players
Monday, 3 September 2007 - 22:32 EDT
Pantheon Guide #11
Sunday, 2 September 2007 - 18:38 EDT
Newsletter: View from the Bottom Bunk
Sunday, 2 September 2007 - 13:52 EDT
Instructions on Building Your Guild Hall Wednesday
Friday, 31 August 2007 - 22:00 EDT
Short Delay in Guild Halls, Brotherhoods, Character Move
Friday, 31 August 2007 - 16:48 EDT

 

Welcome, Halo 3!

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In a 60-second piece on G4TV called "Attack This!", sexy gamer grrl Olivia Munn posited that September means only one thing to gamers: Halo 3. Frankly, I don't give a damn. Or do I?

I mentioned in response to some comments on my blog "SuperFad" that I see more and more first person shooter (FPS) fans coming into MMOGs now. I referenced the upcoming Tabula Rasa (Tabula Rasa Ten Ton Hammer is now live!) as an example of how this audience has affected my favorite genre of video games. So, as Halo 3 comes around on September 25, my usual instinct as someone who does not give a rip about FPS games is to say, "So what?" But it's pretty short-sighted of me to claim that FPS fans are making waves in the MMOG genre out of one side of my mouth and then to say I don't care about them out of the other.

Even in Vanguard, the only MMOG that currently garners a monthly subscription from me, I have seen quite a few FPS players. I see conversations about games like Counterstrike, Brothers in Arms, and of course Halo in regional chat. Now, I could chalk it up to popular culture and note that there were people who had never played a video game in their lives who knew about Mortal Kombat in 1992. Some things become so popular as to transcend their genre and/or medium and reach the mass market. Halo is definitely one of those things.

We've all heard of Doom LAN parties, but only recently have I stopped to consider what the long-term effects of such a phenomenon might be. As the adrenaline junkies (no insult intended) who enjoy FPS games stumble into the world of interactive online play through their games, they become curious about other offerings. They begin to wonder what the deal is with this EverQuest thing they keep hearing about from their peers.

Halo 3 promises to be pretty--and violent!


As the FPS players migrate into MMOGs, they bring with them a different approach to gaming. See, in FPS games, online play is about quick, decisive forays of only a few minutes at a time. Sessions are action-packed, and a winner is determined in a very short time. Sure, a night of Halo on Xbox Live might run 4-5 hours, but that would be several dozen games with clear winners.

And for the FPS player, nothing short of domination is acceptable. It's not enough to win 11 out of 20 matches and have a good time. Players feel an urge to push for 15 out of 20 and then 18 out of 20, during which much of the pleasure derives from the losing player's frustration. Don't believe me? Take the new Mountain Dew Gamer Fuel commercial as evidence. In what looks like a timely attempt to re-market Mountain Dew Code Red to coincide with the launch of Halo 3, the commercial features gamers from around the world yelling at their televisions with a controller in hand. They look to the heavens and plead with the game they are playing to make it not be so, but they have been fragged (FPS slang for killed by another player), and by a laughing American of course. An American who is drinking Mountain Dew Gamer Fuel.

As the FPS player transitions to MMOGs, he brings with him that mentality that domination is the measure of the gamer. In a genre that doesn't afford instant metrics of success, FPS gamers are unable to count kills. But they can count the number of times their guild takes down a rare spawn. And they can get a feel for their dominance of the Tier 4 harvesting materials monopoly.

If I'm shooting straight, I have to admit that there has always been a handful of hard-core MMOG players who drive to be the first to reach the level cap, the first to kill the dragon, and the first to build a guild hall. Still, I remember a time when a new MMOG meant new opportunities to interact with thousands of like-minded people, chances to explore alien worlds, and prospects for adventure. Not so anymore. Now the attitude has permeated fully. Every other player is an impediment--further competition for resources and mobs. It's kill or be killed. We run in "gangs" of friends and seldom take the time to meet new players.

It's when I stop to look at it that I come to blame an influx of FPS players for the acceleration of the social norm in MMOGs from cooperative to competitive. And when I do that, my first thought is, "What will make the FPS players grow bored with MMOGs?" Bored. That's the key! They're only here because they are bored. They just need a new game!

In the end, the arrival of Halo 3 in September is a big deal after all. The impending release of Tabula Rasa is a big deal, too. We should welcome these games with open arms so that Telon doesn't have to be such a vulmane-eat-vulmane world. I Told You So.

Comments? Thoughts? Criticisms? Share them here.


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