Date: August 26th 2007

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Pantheon Guide #9
Sunday, 26 August 2007 - 19:58 EDT
Alethea's Armor
Sunday, 26 August 2007 - 16:31 EDT
Farewell Hilsbury, Hello Xeth Party
Saturday, 25 August 2007 - 13:44 EDT
UG Radio Fan Faire Interviews
Friday, 24 August 2007 - 17:31 EDT
Weekly Hot Topics - 8/23/07
Thursday, 23 August 2007 - 4:29 EDT
Vanguard In-Game Footage from GC Leipzig
Thursday, 23 August 2007 - 0:40 EDT
Yaldiyen's Armor
Thursday, 23 August 2007 - 0:22 EDT
Game Update 3 Information
Wednesday, 22 August 2007 - 23:21 EDT
Official Vanguard Forums Maintenance
Wednesday, 22 August 2007 - 12:50 EDT
Shaman Spell Revision Continues
Wednesday, 22 August 2007 - 1:02 EDT
Pantheon Guide #8
Tuesday, 21 August 2007 - 19:27 EDT
Tuesday's Tips: Guide to Renting Flying Mounts
Tuesday, 21 August 2007 - 0:58 EDT
Server Merges Begin Tues, Aug 28
Tuesday, 21 August 2007 - 0:22 EDT

 

SuperFad

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We all know that World of Warcraft (WoW) has forever changed the industry for massively-multiplayer online games (MMOGs). The streamlined features have drawn in more MMOG players than ever existed before, and countless other games have tried to emulate Blizzard's successful formula. The net effect on the industry, in this gamer's opinion, is that MMOGs have become a superfad--a trendy thing to do--and expectations for MMOGs are vastly different now.

Props

Now, before I insanely posit that MMOGs are a fad that will fade in popularity, I need to backtrack and discuss something that happened last week. In Nuclear Winter, I talked about my experiences with Game Update #2 (GU#2) and noted that it was the first thing to make me feel hopeful about Vanguard in a long time.

Humanavatar left a comment that called me a fanboy and made brief mention of BoE changes as a negative I ignored. I dismissed the comment because the puerile name-calling. But Humanavatar returned and left a better explanation of the dissatisfaction with my blog--one that contained carefully crafted thoughts.

Humanavatar. thanks for taking the time to express your ideas. I completely understand your point of view. Let me throw this out and see if it makes sense to you. I was writing about my limited experience with GU#2, which is mostly positive in limited play time (less than 12 hours). Now I have played much more, and...well, my experiences are still roughly the same. My performance has slightly improved. I have heard from a lot of people whose results are much worse, including Ten Ton Hammer's own Machail.

Humanavatar really focused on a couple of hot-button issues: rest XP and BoE. The issue of rest XP is very sensitive for the Ten Ton Hammer community. I am perfectly OK with it (more later), but I still asked Sony Online Entertainment (SOE) to explain the rationale behind it because much of the community I manage is NOT OK with it. In that way, I try to serve the interests of the community. BoE changes in GU#2 seem to be an ill-conceived attempt to devalue gold because of failure to adequately deal with the horrible gold-duping issues from earlier this year. I very much hate BoE, but I did not dwell on it last week because there is little I can do about it. I have also asked SOE to explain that. So, I am still trying to look out for the consensus view expressed in our community, but when I speak for myself I do so without the influences of others--both positive and negative.

As a final note for everyone to see, let me just say that a blog that constantly criticizes every move SOE makes will be unproductive. While some of you might view as letting SOE hear my voice, the truth is that they'd just tune me out. And worse, how do you suppose a company will react to requests for an interview from a gaming network that always rips on them? Thus, I try to write in a balanced fashion. I take notes whenever I have ideas. I have a positive ideas page in my notebook and a negative ideas page. I collect stuff and write based on ideas I have had. All of the ideas are the truth from my point of view, I just try not to load up on one side or the other for too many blogs in a row. That said, I am mostly positive about Vanguard. If I weren't, I'd stop playing!

SuperFad Trend #1: Solo Content

For sure, one thing WoW brought to the MMOG genre is an expectation that gamers should be able to solo to the level cap.  Some O.G. MMOG players ask why anyone would pay to play a social game and then solo. I used to ask that. Now I realize that responsibilities to marriage, children, jobs, and bills make it nearly impossible to play in those 4-6 hour chunks I used to enjoy when I was in college. Sure, I still prefer to group with some friends, but when I only have 1 hour to play (which is often the case when my life gets busy), sometimes I just want to solo. I won't cheat by buying gold or gear (and that is a whole other issue), but I want to go out and honestly earn some XP and loot.

As the fad of MMOGs has spread to more casual gamers, solo XP becomes the expectation, and companies have to deliver or miss a huge share of the market.

SuperFad Trend #2: Rest XP

One of the big draws of WoW for casual gamers is rest XP. When you can only play once or twice per week and all of your friends blow right past you in levels, a game loses a lot of its luster. Again, I can completely understand this sentiment. Hardcore players argue that rest XP top loads the level distribution by making sure that people who don't put much effort into their characters can still reach the level cap. They further note that this puts more pressure on a publisher to create high end content so that everyone can get a slice of the pie.

Like it or not, there are millions of gamers out there who would be willing to try MMOGs if they did not feel it was hopeless to try to exist in the same space with the hardcore or other gamers with way more free time. Developers see that market, and rest XP is the answer.

SuperFad Trend #3: Consistent Progress

When I talk to people who like WoW, they frequently laud the playing experience because, "Every time I log off, I can point to something tangible I accomplished." Whether it's getting cool gear from an instance, gaining a level, or boosting trade skills, WoW is designed so that progress comes at a steady pace.  Newer MMOGs appear to try to emulate that. Whether it's reducing the steep curve of crafting or making sure levels in the 40s don't take much longer to achieve than levels in the 20s, todays MMOGs see to it that players know what they've accomplished in a play session.

While older games really stacked the time sinks on the high end, the games of this generation seem to focus on consistent progress to prevent players from logging off in frustration to never return.

Parting Thougths

There are other trends to the super fad of MMOGs that I haven't mentioned, but I thought I should get to the point already. MMOGs are now driven by a different market--one that wants to achieve results with less of a time sink. Those of us who played EverQuest (or Ultima Online before that) and want a more traditional MMOG can bitch and moan all we want, but game developers are going to cater to the larger population.

In the case of Vanguard, the precise reason we chose the game was because of it's departure from the trends of new MMOGs, its return to our roots. As the game's launch spiraled into disaster--and I don't see how I can call it anything else--SOE was forced to look at the most efficient way to restore the game to a level they could call success. The answer of course, was to pander to the mass market. Thus, Vanguard becomes more and more streamlined with each patch.

If you think that's disappointing or crazy, wait until you hear my next idea. I believe that MMOGs in general are one big SuperFad. We've hit mass market appeal now, and companies will continue to churn out products with the common denominator for several years. At some point, the mass market will grow bored with playing the same game over and over in different packaging. People will start to turn away from MMOGs, and the players left will be the dedicated group--the first ones--who seek a little more challenge and who are willing to devote a little more time to their gaming. That's when the game Vanguard was supposed to be will be made.

Just like the Macarena and acid-washed jeans, features like rest XP and soloing to 50 will reach their saturation points. The market will fracture, and the MMOG genre will be able to radically change. Until then, enjoy your rest XP. I Told You So.

Comments? Thoughts? Criticisms? Share them here.


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